As I post side-scrolling experiments now and then, I’ll be putting up some strange things that hopefully you haven’t seen before. Some of them may work well (hopefully) and some of them may not. Feel free to tell me what you think of them and how they can be improved! I might just make your recommended adjustment since these are…experiments!
This experiment, which I am calling “Trusty Platform”, is part of an overall idea I had where platforms would respond to the hero’s actions. The Trusty Platform moves itself below you at the last second to catch you. If you run off of it though, it won’t be able to catch you in time. Check it out, see if you can cross the chasm, then let me know what you think.
If you have an idea, let me know and maybe I’ll do it! Or, sign up to get the Citrus Engine when it comes out on September 28th, and see what you can come up with!
Edit: Based on some user feedback, I moved the platform closer to the hero to begin with. You can view the old version for comparison here.










September 6th, 2009 at 7:19 pm
Eric, you are the pimp of the universe.
September 6th, 2009 at 7:24 pm
Hey! Very cool Eric, I like it.
How have you been?
September 7th, 2009 at 3:42 am
Cool idea! The first jump is a bit too hard though as the hero keeps going forward after the first jump, so it tends to fall. It is fairly easy to move on when jumping from the “trusty platform” to itself.
Generally (as a gamer) I prefer those games that are easy to control and the challenge is something else (ie: finding hidden things, solving problems, etc…) I do hate games that are hard to complete just because they are hard to control. Those are not game but nightmares
September 7th, 2009 at 8:18 am
@Szabasz I think you’re right. I moved the platform further to the left to begin with. This should fix the problem. Thanks!