The Ninja Rope comes to the Citrus Engine!

February 13th, 2010

My favorite game of all time is Worms:Armageddon. The best of the 63 weapons in that game is the ninja rope. There has always been a special place in my heart for the ninja rope, so I decided to bring it into the Citrus Engine for some R&D for an upcoming project.

I was able to build this game feature in only a few hours using the Citrus Engine with Box2D. It was surprisingly easy! It’s a blast to play with, and I can’t wait to expriment with it as a gameplay element in a more traditional platformer, rather than caged into the turn-based Worms games.

In case you’re wondering, the ninja rope is built with distance joints and ray casting…both of these features are available in Box2D and the Citrus Engine.

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