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Archive for February, 2010

CoolConsole: AS3 Command Line Console

Friday, February 19th, 2010

The CoolConsole is something that I have wanted to make for a while, and I finally decided to do it last night. The CoolConsole is a command line console that you can implement into your ActionScript projects to make calling commands, methods, and debugging faster.

Working on PS3 games has shown me how useful that this baby can be when used on larger projects. These consoles are very common in commercial game projects. Every member of our project uses it daily. We wouldn’t be able to get along without it.

Feel free to use this in your own project (Download the code here). Take a look at the second half of the video above to learn how easy it is to use. The CoolConsole ActionScript is just one small file that you add to your project, then you can begin writing your own console commands.

Citrus Engine R&D: Unique Sidekick Character

Monday, February 15th, 2010

Here’s a sidekick character that I am playing around with. He would be some sort of character that follows you around. You can then toggle control over to him and position him strategically so that you can jump on him.

Check out the youtube video for some initial ideas about how the sidekick might be useful in-game. He’s very fun to control, and the swapping between the hero and sidekick quickly becomes very natural and fun.

Let me know if you have seen other implementation of something similar in other games.

The Ninja Rope comes to the Citrus Engine!

Saturday, February 13th, 2010

My favorite game of all time is Worms:Armageddon. The best of the 63 weapons in that game is the ninja rope. There has always been a special place in my heart for the ninja rope, so I decided to bring it into the Citrus Engine for some R&D for an upcoming project.

I was able to build this game feature in only a few hours using the Citrus Engine with Box2D. It was surprisingly easy! It’s a blast to play with, and I can’t wait to expriment with it as a gameplay element in a more traditional platformer, rather than caged into the turn-based Worms games.

In case you’re wondering, the ninja rope is built with distance joints and ray casting…both of these features are available in Box2D and the Citrus Engine.