I hit up Kongregate for a quick peek at what’s out (always checking out the latest platformers). When I was there, I stumbled on I wish I were the Moon (actually, it wasn’t much of a stumble since it was on the front page). I actually completed the whole game, which is rare for me. If you play it, you’ll see it’s not that hard. There was something unique about it that caught my attention, so I checked out the author’s website. His name is Daniel Benmurgui, an indie Flash developer that focuses on gameplay experimentation.
Daniel’s work captivated me moreso than just about anything I’ve seen in quite some time. It stands out among the barrage of Flash garbage, not because it is deeper, longer, or more complicated; in fact, I think it’s the opposite. I think I enjoy his work so much because it’s so simple. He explains this philosophy a bit in this particular post.
I think the game that best captures his work is The Trials.
I’m not sure how I’m going to process this stuff yet… but I think his work will be an inspiration, especially for all the Disney games I work on.