Finally Demo 4
Monday, May 19th, 2008Sure, it’s got a new background, some new Characters, and a new powerup, but the real big stuff is in the back end on this update. There are some speed increases, as well as some more spawning and managing goodness. There’s also a new easy way to create Powerups. With that said, the new things that you’ll notice are:
- New Platform type - It’s called the floor platform, because it can only be a floor and not a ceiling. You can jump up through it, but not down through it.
- Camera Zones - As part of the level building process, you can create camera triggers, that control which axis to scroll the camera on: X, Y, or both. You can even ask the camera to follow something else, such as an enemy or a missile.
- Flying enemy - This enemy is quite diverse. You can ask him to fly in any direction, at any speed, for any distance. Then, after you jump on his head, you can make him lose his wings and walk around like a normal guy.
- Punching Powerup - Press D if you have the powerup, to turn into a fist and kill enemies from any angle. The fist is just one execution of the “punching powerup”.
- Invincibility - Invincibility can be used multipe ways. In this demo, it’s used if you get hurt but you have a powerup. You’ll lose your powerup, but become invincible for developer-determined amount of time. Invincibility is also executed when you turn into a fist.
The demo is at a pretty good spot to where I believe that I’m going to put its structure aside and start building a level builder. Then I can put the power of the Citrus Engine in your hands, and let you be a part of the next cool Flash game.









