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Archive for the ‘Actionscript 3’ Category

CoolConsole: AS3 Command Line Console

Friday, February 19th, 2010

The CoolConsole is something that I have wanted to make for a while, and I finally decided to do it last night. The CoolConsole is a command line console that you can implement into your ActionScript projects to make calling commands, methods, and debugging faster.

Working on PS3 games has shown me how useful that this baby can be when used on larger projects. These consoles are very common in commercial game projects. Every member of our project uses it daily. We wouldn’t be able to get along without it.

Feel free to use this in your own project (Download the code here). Take a look at the second half of the video above to learn how easy it is to use. The CoolConsole ActionScript is just one small file that you add to your project, then you can begin writing your own console commands.

Great Art Resources for Citrus Engine

Wednesday, February 18th, 2009

The forum is alive and well with some great comments, questions, and even some concept art and 3D graphics tips. I want to thank those who have helped others answer questions in the new forum. The Citrus Engine has beeb getting a great response. I have seen lots of personal work come through, some of it very exciting. Because of the increase in inquiries, it makes it difficult to get to everyone’s questions and I (of course) must prioritize the paid customers first.

If you are a new Citrus Engine user and you haven’t signed up for the Forum, please make sure and post your questions in there. I usually get to them once per day, and you may even get a response from another community member.

Thanks again for all those who have helped Beta test this first release. There are some great things coming in the near future, so check back often for updates.

Citrus Engine is Live!

Tuesday, January 20th, 2009

The Citrus Engine is finally available to the limited masses! If you’ve been interested in downloading the Citrus Engine, the time has come! I am now publicly offering the Citrus Engine’s code to everyone, and I’m kicking it off with a brand new website, CitrusEngine.com.

If you’re not familiar with the Citrus Engine, it has been a project of mine for quite some time now. The Citrus Engine is a side scrolling platform game engine built for Flash in ActionScript 3, using the Box2D physics library. It is geared towards teams that want a quick and powerful way to make advergames, and casual games for game portals.

The Citrus Engine is available to corporations and individuals for a reasonable price, and if you’re a student, educator, or non-profit, you can download the Citrus Engine for free! Learn more about obtaining the Citrus Engine here.

You can see a demo and learn everything you wanted to know at the brand new website, so take a minute and help Fick, our new hero, collect all five Juulberries.

ParticleSun API Available

Thursday, August 14th, 2008

ParticleSun

You can now download a complete, usable package of ParticleSun. ParticleSun is a light, but robust Actionscript 3 particle system that allows for 2D or 3D particle effects. It’s expandable, and comes with an effect explorer, code generator, fully-documented API, and source code.

You can visit the Google Code site to check out a series of simple, cute demos, as well as view everything in the package.

Soon I’ll have a few more fun demos to show you. This time, hopefully with some source code for you to download. I’ve been hesitant to give out source code because I’d like the API to be a little more solid. It’s getting there. Even if the API isn’t set in stone yet, this version will do just about everything for you. Please let me know if you have any questions.

ParticleSun Explorer: Quickly Create Particle Effects

Sunday, August 10th, 2008

Now, creating awesome particle effects in ActionScript 3 is as easy as adjusting sliders! Check out the barebones build of the ParticleSun Explorer. Just set the values you want, and copy the code into your project. You can also get the early (unsigned) AIR app if you want quick access to the explorer.

The ParticleSun explorer will set all of the basic values for you. There are many functions and properties that are not yet included in particle sun, such as custom particles, particle events, and many more. Keep an eye out for updates to the explorer.

Please note: This works with the current version of ParticleSun (grab it on Google Code). Since neither of these products are a 1.0 release, there is no guarantee that the explorer’s code output will work with future versions of ParticleSun, although it is gaining API stability. Before you use the latest version of ParticleSun, make sure you also have the latest version of the explorer.

Gravity: Like Bees to Honey

Sunday, August 3rd, 2008

Gravity Bees

I’ve included some gravitation functionality into ParticleSun using the “Bees To Honey” example. There are quite a few changes under the hood of ParticleSun, making it faster, more robust, and granular. Unfortunatley, I still haven’t released the API (code is up on Google Code), so it doesn’t make much difference to you. I think I’m really starting to nail down the code for a 1.0 release.

Particle Lightspeed Effect

Tuesday, June 24th, 2008

Another 3D example of the ParticleSun particle engine takes the shape of everyone’s favorite Windows 95 screensaver (with an added kick). Before watching, hold onto your desks and get ready to warp into lightspeed.