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Archive for the ‘ParticleSun’ Category

ParticleSun API Available

Thursday, August 14th, 2008

ParticleSun

You can now download a complete, usable package of ParticleSun. ParticleSun is a light, but robust Actionscript 3 particle system that allows for 2D or 3D particle effects. It’s expandable, and comes with an effect explorer, code generator, fully-documented API, and source code.

You can visit the Google Code site to check out a series of simple, cute demos, as well as view everything in the package.

Soon I’ll have a few more fun demos to show you. This time, hopefully with some source code for you to download. I’ve been hesitant to give out source code because I’d like the API to be a little more solid. It’s getting there. Even if the API isn’t set in stone yet, this version will do just about everything for you. Please let me know if you have any questions.

ParticleSun Explorer: Quickly Create Particle Effects

Sunday, August 10th, 2008

Now, creating awesome particle effects in ActionScript 3 is as easy as adjusting sliders! Check out the barebones build of the ParticleSun Explorer. Just set the values you want, and copy the code into your project. You can also get the early (unsigned) AIR app if you want quick access to the explorer.

The ParticleSun explorer will set all of the basic values for you. There are many functions and properties that are not yet included in particle sun, such as custom particles, particle events, and many more. Keep an eye out for updates to the explorer.

Please note: This works with the current version of ParticleSun (grab it on Google Code). Since neither of these products are a 1.0 release, there is no guarantee that the explorer’s code output will work with future versions of ParticleSun, although it is gaining API stability. Before you use the latest version of ParticleSun, make sure you also have the latest version of the explorer.

Gravity: Like Bees to Honey

Sunday, August 3rd, 2008

Gravity Bees

I’ve included some gravitation functionality into ParticleSun using the “Bees To Honey” example. There are quite a few changes under the hood of ParticleSun, making it faster, more robust, and granular. Unfortunatley, I still haven’t released the API (code is up on Google Code), so it doesn’t make much difference to you. I think I’m really starting to nail down the code for a 1.0 release.

Particle Lightspeed Effect

Tuesday, June 24th, 2008

Another 3D example of the ParticleSun particle engine takes the shape of everyone’s favorite Windows 95 screensaver (with an added kick). Before watching, hold onto your desks and get ready to warp into lightspeed.

Poor Mr. Cloud: Particle Rain Example

Sunday, June 22nd, 2008

Mr. Cloud has a tough job. He’s too small to keep all the flowers happy. It seems that when he rains on one flower, the others get sad. See for yourself.

I’ll make a few more demos, then get to work on an API. Get the ParticleSun code.

ParticleSun: 3D or 2D Particle Engine

Saturday, June 21st, 2008

 

I’ve started work on a 3D (or 2D) particle engine for Actionscript 3 that I’m calling “ParticleSun” (thanks Tim). It’s got a pretty diverse (and growing) list of things that it can do, so I’ll be putting out examples here and there to show its diversity. If you’re interested in helping with its development, or you’d like to grab the code, I’ve set up a Google Code repository for it. Also, I’ve packaged up the code, API, and ParticleSun explorer into one handy zip.

This is an abnormal first example of its usage, but here are some bubbles. Notice the bubbles that are closer to the screen move faster than the bubbles farther away. This isn’t voodoo, my friends…it’s the third dimension. Get the source here.