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New Citrus Engine Dedicated Website/Demo

Tuesday, March 9th, 2010

CE Site 2

After a lot of hard work, I’ve launched the new Citrus Engine website. If you subscribe to this blog for Citrus Engine updates, make sure and subscribe to the new blog as that’s where I’ll be posting all future updates about the Citrus Engine.

This new website is awesome. It’s got tons of pages that talk about the Citrus Engine in detail, and you can finally see pricing right on the pricing page (I’ve also got an offical new “educational” package)! So if you’ve been thinking about making the plunge, check out the new site, check out the gorgeous new demo, and hopefully we can meet your needs.

Since ‘Blueflame’ and ‘Citrus Engine’ are pretty much synonymous, this blog will probably be geared to more general things from now on. I’m not sure how it will evolve at this point, but it won’t die, so stay tuned.

The Ninja Rope comes to the Citrus Engine!

Saturday, February 13th, 2010

My favorite game of all time is Worms:Armageddon. The best of the 63 weapons in that game is the ninja rope. There has always been a special place in my heart for the ninja rope, so I decided to bring it into the Citrus Engine for some R&D for an upcoming project.

I was able to build this game feature in only a few hours using the Citrus Engine with Box2D. It was surprisingly easy! It’s a blast to play with, and I can’t wait to expriment with it as a gameplay element in a more traditional platformer, rather than caged into the turn-based Worms games.

In case you’re wondering, the ninja rope is built with distance joints and ray casting…both of these features are available in Box2D and the Citrus Engine.

Travis’ Terror

Thursday, September 17th, 2009

Ever wonder what happens to your toys while you’re asleep? Well in Travis’ Terror, developed by the Vancouver Film School on the Citrus Engine, Travis’ toys turn into his worst nightmare. As Travis makes his way through the levels during the day, all is well. He collects candy, soccer balls, video game controllers, all the things that hold back the the dreaded night. Once it comes, Travis’ toy T-Rex turns into a real blood-thirsty dinosaur. His toy robot comes to life and attacks him, while his pet bird tries to slip him up by dropping eggs in his path.

Travis’ Terror has great game play, easy to use controls and great graphics. There are several fun features, including a cape you can collect which will help you jump extra high, and a flashlight to guide you through the night. Thanks Vancouver Film School, for another great game built on the Citrus Engine!

The Barbarian Group on the Citrus Engine

Monday, March 9th, 2009

The Barbarian Group has been toying around with the Citrus Engine and they made a nice post about me/it on their blog. Check it out!