Citrus Engine Beta 1 Closed

March 29th, 2009

The Citrus Engine’s first beta phase has been very successful. I am officially closing off the first beta so that I can focus on getting new features into the second iteration.

This means that I will no longer be providing support to non-paying customers for the time being. My sincere apologies for this, but I believe it will be for the better in the long run, as it will allow me to fix more bugs and put more features into the next release.

If you are waiting to download the Citrus Engine, please subscribe to this blog. At the moment, this will be the best way to know when it will be available again.

The Barbarian Group on the Citrus Engine

March 9th, 2009

The Barbarian Group has been toying around with the Citrus Engine and they made a nice post about me/it on their blog. Check it out!

ABC Launches Game Using Citrus Engine

March 4th, 2009

The Australian Broadcasting Corporation has completed a fun game using the Citrus Engine at Lawrence Leung’s Choose Your Own Adventure site. There is a lot of content on the site, so in order to see the Citrus Engine game, click on “Find Love” and then click “Love is a game”. It’s a fun, quick playthough, so give it a try!

Glen McNab, the game’s developer said: “The CITRUS engine was a delight to use. It provided everything we needed to create and skin our platform game exactly the way we wanted it. Creating new levels was a breeze with the level editor and the API was intuitive and easy to extend.”

The Citrus Engine is currently closed to beta testers until beta 2. It will re-open in the future, even bigger and better. Subscribe to the blog to find out when you can download it!,

Great Art Resources for Citrus Engine

February 18th, 2009

The forum is alive and well with some great comments, questions, and even some concept art and 3D graphics tips. I want to thank those who have helped others answer questions in the new forum. The Citrus Engine has beeb getting a great response. I have seen lots of personal work come through, some of it very exciting. Because of the increase in inquiries, it makes it difficult to get to everyone’s questions and I (of course) must prioritize the paid customers first.

If you are a new Citrus Engine user and you haven’t signed up for the Forum, please make sure and post your questions in there. I usually get to them once per day, and you may even get a response from another community member.

Thanks again for all those who have helped Beta test this first release. There are some great things coming in the near future, so check back often for updates.

Citrus Engine Support Forum Launched

February 5th, 2009

The Citrus Engine’s support forum is now live. We’re going to start out with two simple boards so that we can grow along with the community.

If you’re already a Citrus Engine user, I encourage you to sign up and begin asking questions on the forum. If you aren’t a Citrus Engine user, I encourage you to become one! The Citrus Engine is improving every day, and great things are already being made!

Citrus Engine is Live!

January 20th, 2009

The Citrus Engine is finally available to the limited masses! If you’ve been interested in downloading the Citrus Engine, the time has come! I am now publicly offering the Citrus Engine’s code to everyone, and I’m kicking it off with a brand new website, CitrusEngine.com.

If you’re not familiar with the Citrus Engine, it has been a project of mine for quite some time now. The Citrus Engine is a side scrolling platform game engine built for Flash in ActionScript 3, using the Box2D physics library. It is geared towards teams that want a quick and powerful way to make advergames, and casual games for game portals.

The Citrus Engine is available to corporations and individuals for a reasonable price, and if you’re a student, educator, or non-profit, you can download the Citrus Engine for free! Learn more about obtaining the Citrus Engine here.

You can see a demo and learn everything you wanted to know at the brand new website, so take a minute and help Fick, our new hero, collect all five Juulberries.

The Muppet Experiment

November 22nd, 2008

We’ve just finished development on The Muppet Experiment alternate reality game. This is a unique concept where the player must start the game inside the website, and finish it by performing a secret mission inside Disneyland Park®. The game can actually be quite challenging at times, making for a very exciting experience, combining Google Maps, music knowledge, and web searches.

This experiment will only be live for a limited time, so don’t miss out. You must register for a My Disneyland account, which you can get on The Muppet Experiment website.